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bidirectional interaction between humans and computers
A required but not requisite characteristic of Virtual Reality is cause-and-effect interaction between someone and their computer. Human-to-computer interaction can entail computer monitoring of finger, hand, head, eye and/or body movement and/or speech interpretation. Information transfer from a computer to a person may have three-dimensional image projections, audio production, and haptic (touch and motion) simulation. Technical discussion of related subjects at MediaSculp: QTVR Gallery .
Mixed Virtual Reality, occasionally shortened as "Mixed Reality" or called "Augmented Reality, is either: a tangible setting with significant overlaid and engaging virtual components; or a computer-fabricated construct with substantive superimposed and responsive real elements beyond just the participating people. Mixed reality worlds can entail only a handful of virtual components, but these parts should appear real and cognitively significant for the person involved. Discussion of similar topics at Virtual Tours Fairview Park, Ohio . There is unique news at Virtual Dating on such matters.
vDating.org
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